Image for /icons/races/british/infantry/guards_uk.png}
Image for /icons/races/british/symbols/guards_uk.png}

Seção de Guarda de Infantaria

Bastante eficaz contra infantarias e veículos. Mais eficaz contra infantarias a curta distância. • Capaz de lançar Bombas Leves Gammon anti-infantaria. • Vida de esquadrão alta, esquadrão grande (6). • Pode invadir construções ocupadas pelo inimigo.

british faction icon

Stats

guards_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/races/british/abilities/gammon_bomb.png}
Ofensiva / Selecione a área-alvo

Bomba Leve Gammon

Arremessa uma granada que causa dano alto em uma área pequena contra infantarias. Bastante eficaz contra infantarias em coberturas ou estruturas.

Apresenta dano superior ao de outras granadas.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/british/abilities/valour.png}
Passiva

Coragem

Melhora as capacidades ofensivas e defensivas de infantarias conforme sofrem baixas.

-15% de dano sofrido, +15% de cadência de tiro e +15% de precisão. Os bônus aumentam em +5% quando o esquadrão alcançar 38% e 22% do tamanho atual do esquadrão.

Requires
Image for /icons/races/british/abilities/valour.png}

Coragem

Image for /icons/legacy/commander/cmdr_soviet_direct_fire_artillery.png}
Ofensiva / Selecione o veículo-alvo

Disparo Atordoante

Dispara uma salva inicial que desacelera os veículos alvos, seguida de uma segunda salva que atordoa o veículo.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

2

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/common/orders/command_hold_fire_off.png}
Desligar Ataque Automático

Cessar Fogo Desativado

Quando ativa, a unidade só vai confrontar o inimigo se receber uma ordem manual.

Image for /icons/races/british/abilities/incendiary_munitions.png}
Ofensiva / Passiva

Munições Incendiárias

Habilidades de granada e morteiro de 2 pol. deixam rastros de fogo após a detonação, causando dano periódico de queimadura a infantarias e estruturas na área por 10 segundos.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Grupo de combate de choque canadense

Image for /icons/races/british/abilities/incendiary_munitions.png}

Munições Incendiárias

Image for /icons/races/british/abilities/pyrotechnics.png}
Ofensiva / Passiva

Pirotecnia

Melhora todas as armas incendiárias para cegar e desacelerar unidades inimigas. Afeta o seguinte:\n• Lança-chamas de Infantaria \n• Tanque Pesado Churchill Crocodile \n• Habilidades afetadas por Munições Incendiárias \n• Queima Total

Reduz o alcance de visão em -20%, a aceleração e desaceleração de veículo em -33% e a velocidade de infantaria e armas pesadas em -20%. Dura 5 segundos após deixar a área em chamas.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Grupo de combate de choque canadense

Image for /icons/races/british/abilities/pyrotechnics.png}

Pirotecnia

Image for /icons/races/british/abilities/incendiary_munitions.png}

Munições Incendiárias

Image for /icons/common/orders/breach.png}
Ofensiva / Selecione estrutura ocupada

Invasão

O esquadrão invade a estrutura alvo, forçando os esquadrões inimigos a saírem e receberem dano pesado após um pequeno atraso.

O esquadrão guarnece a estrutura depois de concluir a invasão.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

10s

Image for /icons/races/british/abilities/no_man_left_behind.png}
Apoio/Selecione uma baixa amiga

Ninguém Fica para Trás

Resgata a baixa-alvo. Quando o esquadrão se recupera de uma baixa, ele logo é reforçado com 1 membro adicional. Se o esquadrão já estiver cheio, +30 de efetivo é concedido.

Apenas baixas das suas próprias unidades podem ser resgatadas. Unidades que estão socorrendo baixas ficam +100% mais fáceis de acertar e sofrem +50 de dano.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/british/battlegroups/polish_cavalry_uk_icon_mipped.png}

polish cavalry uk

Image for /icons/races/british/abilities/no_man_left_behind.png}

Ninguém Fica para Trás

Stats

Costs
time_seconds

42

manpower

400

popcap

10

Reinforce
cost

35.3

time

5.5

Hitpoints
Image for /icons/common/squad/squad.png}
115
115
115
115
115
115

690

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Habilidade veterana
  • +20% dificuldade para atingir
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% dificuldade para atingir
  • +30% cadência de tiro
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +15 vida
  • +33% dano

Loadout

Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}4
thompson guards africa uk

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

15m

Far

35m

Core Stats

Accuracy

64%

34%

15%

Rounds per Minute

359.84

164.28

66.87

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

4.2×10

5.9×10

12.9×10

Timing

Burst Duration

2.011s

1.267s

0.792s

Time Between Bursts

0.802s

2.625s

3.75s

Reload Cycle

3.078s

3.328s

3.328s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/common/weapons/weapon_m9_bazooka.png}2
bazooka guards africa uk

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Accuracy

6.7%

5%

3.63%

Rounds per Minute

12.65

12.31

11.76

Penetration

200

125

110

Special Mechanics

Scatter Area

2×10

3.9×10

5.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

4.743s

4.875s

5.1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1–1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.01

×0.5

Building

×10

Infantry

×0.01

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/gammon_bomb.png}
Ofensiva / Selecione a área-alvo

Bomba Leve Gammon

Arremessa uma granada que causa dano alto em uma área pequena contra infantarias. Bastante eficaz contra infantarias em coberturas ou estruturas.

Apresenta dano superior ao de outras granadas.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

gammon_bomb_guards_africa_uk1
gammon bomb guards africa uk

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_incendiary_africa_uk1
gammon bomb guards incendiary africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_pyrotechnics_africa_uk1
gammon bomb guards pyrotechnics africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/legacy/commander/cmdr_soviet_direct_fire_artillery.png}
Ofensiva / Selecione o veículo-alvo

Disparo Atordoante

Dispara uma salva inicial que desacelera os veículos alvos, seguida de uma segunda salva que atordoa o veículo.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

2

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/common/weapons/weapon_m9_bazooka.png}1
bazooka staggered shot guards africa uk

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

10000%

10000%

10000%

Rounds per Minute

17.14

16.55

60

Penetration

500

500

500

Special Mechanics

Scatter Area

1.7×10

2.9×10

4.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

3.5s

3.625s

1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

×1.5

Infantry

×0

×0.5

Image for /icons/common/weapons/weapon_m9_bazooka.png}1
bazooka staggered shot stun guards africa uk

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

10000%

10000%

10000%

Rounds per Minute

17.14

16.55

60

Penetration

500

500

500

Special Mechanics

Scatter Area

1.7×10

2.9×10

4.7×10

Scatter Offset

+3.8m

+3.8m

+3.8m

Timing

Refire Time

3.5s

3.625s

1s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

×1.5

Infantry

×0

×0.5