Image for /icons/races/british/team_weapons/hmg_vickers_africa_uk.png}
Image for /icons/races/common/symbols/hmg.png}

Equipe de Metralhadora Vickers

Bastante eficaz contra infantarias aglomeradas. Capaz de suprimir dentro da sua área de disparo. • Requer montagem para atacar.

british faction icon

Stats

hmg_vickers_africa_uk

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Melhoria passiva

Suprimentos Médicos

Permite que o esquadrão cure lentamente fora de combate.

Restaura +3.2 de vida por segundo.

Costs
munition

35

Abilities

Image for /icons/legacy/abilities/ability_british_vickers_aim.png}
Ofensiva / Alternável

Artilharia Concentrada

O comando se concentra nos inimigos diante da equipe de armas.

+10 de alcance, +7.5 de alcance de visão e reduz o arco em 7.5% quando a unidade está montada. Removes Supressão em Área.

Image for /icons/legacy/abilities/global_force_reload.png}
Apoio

Recarregar

Ordena que a equipe de metralhadora pesada a recarregue.

Reduz a chance de recarregar no início do combate.

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passiva

Camuflagem de Metralhadora

O esquadrão recebe camuflagem quando em cobertura e fora de combate. A unidade permanece invisível aos inimigos, a menos que eles se aproximem demais. Camuflagem dura por 2 segundos após sair da cobertura.

+25% de dano e +40% de precisão ao atirar camuflado por 5 segundos.

Stats

Costs
time_seconds

25

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Habilidade veterana
  • +10 vida
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 vida
  • +40% supressão de arma
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +20% de redução de dano
  • +20% projéteis adicionais por rajada
  • +10 raio de área de arma

Loadout

30cal_hmg_africa_uk1
30cal hmg africa uk

hmg - small arms

Near

Medium

Far

Distance

10

30

45

Accuracy

0.805

0.575

0.497

Rounds per Minute

612.77

451.41

321.34

Penetration

1.6

1.4

1.2

Scatter Area

36.6

256.9

340.7

Suppression Per Second

17.87

13.17

9.37

Incremental Target Radius

6

8

10

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

3s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

lee_enfield_crew_uk3
lee enfield crew uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.4

0.25

0.2

Rounds per Minute

23.9

16.14

15.39

Penetration

1.5

1

1

Scatter Area

16.8

125.7

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.