Image for /icons/races/afrika_corps/team_weapons/tw_pak_38_ak.png}
Image for /icons/races/german/symbols/75mm_at_gun_ger.png}

Equipe de Canhão AT Pak 38

Eficaz contra todo tipo de veículo. • Requer montagem para atacar. • Longo alcance. • Possível rebocar.

dak faction icon

Stats

at_gun_50mm_pak_38_ak

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Melhoria passiva

Suprimentos Médicos

Permite que o esquadrão cure lentamente fora de combate.

Restaura +3.2 de vida por segundo.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Suprimentos Médicos

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Grupo de Combate Forças de Elite

Abilities

Image for /icons/races/common/abilities/tow_item.png}
Apoio / Selecione unidade capaz de rebocar

Transportar Arma Pesada

Ordena que a unidade coloque o esquadrão no transporte e acople a arma pesada à traseira do veículo.

Image for /icons/races/common/abilities/compromise_armor.png}
Ofensiva / Selecione o veículo-alvo

Comprometer Blindagem

Ordena que a equipe dispare um projétil antitanque especial contra o veículo-alvo.

Reduz a blindagem do alvo em -20%.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

60

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/common/orders/command_hold_fire_off.png}
Desligar Ataque Automático

Cessar Fogo Desativado

Quando ativa, a unidade só vai confrontar o inimigo se receber uma ordem manual.

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passiva

Armas Combinadas

No alcance 35 de veículos de combate, a unidade se move mais rápido e o desempenho de combate é melhorado.

+10% de cadência de tiro, +15% de velocidade.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passiva

Armas Combinadas / Entrincheiramento

No alcance 35 de veículos de combate ou no território amigo, a unidade se move mais rápido e o desempenho de combate é melhorado.

+10% de cadência de tiro, +15% de velocidade.

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Posição de Defesa

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
Passiva

Posições Preparadas

Todas as armas coletivas e posições fixas têm maior linha de mira e sofrem menos dano.

+7 de alcance de visão, -33% de dano sofrido.

Requires
Image for /icons/races/afrika_corps/abilities/prepared_positions.png}

Posições Preparadas

Stats

Costs
time_seconds

45

manpower

280

popcap

8

Reinforce
cost

29

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Habilidade veterana
  • +15 vida
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% cadência de tiro
  • +25% precisão de arma
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% de redução de dano
  • +30% cadência de tiro
  • +33% velocidade

Loadout

pak_38_50mm_at_gun_ak1
pak 38 50mm at gun ak

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

60m

Near

15m

Mid

35m

Far

60m

Core Stats

Accuracy

6.7%

5%

4.63%

Rounds per Minute

11.71

11.71

11.43

Penetration

300

180

120

Special Mechanics

Scatter Area

2.7×3

6.3×6

10.7×6

Scatter Offset

+0.6m

+1.2m

+1.2m

Timing

Refire Time

5.125s

5.125s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

24

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

80°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

1.75s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

mp40_crew_ak3
mp40 crew ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

17m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

4.9×27.2

8.2×30

Timing

Burst Duration

1.597s

1.063s

0.427s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Accuracy

Burst Duration

Cooldown

Moving

×0.85

×0.38

×0.25

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/compromise_armor.png}
Ofensiva / Selecione o veículo-alvo

Comprometer Blindagem

Ordena que a equipe dispare um projétil antitanque especial contra o veículo-alvo.

Reduz a blindagem do alvo em -20%.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

60

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

pak_38_armor_shred_ak1
pak 38 armor shred ak

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

60m

Near

0m

Mid

30m

Far

60m

Core Stats

Accuracy

100%

100%

100%

Penetration

500

340

280

Special Mechanics

Scatter Area

0

5.4×6

10.7×6

Scatter Offset

+1.2m

+1.2m

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

24

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

80°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

1.75s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.5

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

Infantry

×0.25