Image for /icons/common/units/icons/halftrack_sdkfz_251_ger.png}
Veículo Utilitário / Não Combatente
Image for /icons/common/units/symbols/halftrack_sdkfz_251_ger.png}

Meia-lagarta de Suprimentos

dak faction icon

Stats

halftrack_251_weapon_supply_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

40

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.375

Frontal Armor

rear

6

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Melhoria de veteranice

Veteranos de Guerra de Longa Data

Os veículos podem ser melhorados com equipes veteranas concedendo os seguintes efeitos: \n• +25% de ganho de experiência Além de:\n• +1300 de experiência para veículos leves. \n• +1800 de experiência para veículos médios \n• +3500 de experiência para veículos pesados.

Costs
manpower

100

Abilities

Image for /icons/races/common/abilities/capture.png}
Passiva

Captura de Veículo

Aumenta a velocidade, taxa de rotação e permite que o veículo capture e recapture territórios.

+20% de velocidade e +15% de taxa de rotação.

Image for /icons/common/abilities/ability_german_detection_on.png}
Não

Furtividade: não

Use para habilitar Furtividade. O veículo deve estar fora de combate por pelo menos 6 segundos para poder ficar furtivo novamente.

Stats

Costs
time_seconds

45

manpower

280

fuel

20

popcap

4

Hitpoints
Image for /icons/common/squad/squad.png}
360

360

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 8400

Loadout

mg34_halftrack_251_ak1
mg34 halftrack 251 ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.6

0.5

0.4

Rounds per Minute

435.81

267.68

174.52

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mg34_rear_halftrack_251_ak1
mg34 rear halftrack 251 ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.6

0.5

0.4

Rounds per Minute

435.81

267.68

174.52

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.