Image for /icons/races/afrika_corps/team_weapons/hmg_mg34_ak.png}
Image for /icons/races/common/symbols/hmg.png}

Equipe MG34

Bastante eficaz contra infantarias aglomeradas. Capaz de suprimir dentro da sua área de disparo. • Requer montagem para atacar.

dak faction icon

Stats

hmg_mg34_ak

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Melhoria passiva

Suprimentos Médicos

Permite que o esquadrão cure lentamente fora de combate.

Restaura +3.2 de vida por segundo.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Suprimentos Médicos

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Grupo de Combate Forças de Elite

Abilities

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Apoio

Recarregar

Ordena que a equipe de metralhadora pesada a recarregue.

Reduz a chance de recarregar no início do combate.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

6.5s

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passiva

Camuflagem de Metralhadora

O esquadrão recebe camuflagem quando em cobertura e fora de combate. A unidade permanece invisível aos inimigos, a menos que eles se aproximem demais. Camuflagem dura por 2 segundos após sair da cobertura.

+25% de dano e +40% de precisão ao atirar camuflado por 5 segundos.

Requires
Image for /icons/races/german/abilities/ambush_camouflage.png}

Camuflagem de Metralhadora

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passiva

Armas Combinadas

No alcance 35 de veículos de combate, a unidade se move mais rápido e o desempenho de combate é melhorado.

+10% de cadência de tiro, +15% de velocidade.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passiva

Armas Combinadas / Entrincheiramento

No alcance 35 de veículos de combate ou no território amigo, a unidade se move mais rápido e o desempenho de combate é melhorado.

+10% de cadência de tiro, +15% de velocidade.

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

Posição de Defesa

Image for /icons/legacy/upgrades/icon_upgrade_west_german_lmg_mg34.png}
Ofensiva / Temporária

Disciplina de Fogo

A unidade disparará rajadas mais precisas, permitindo que ela cause mais dano ao custo de dano de supressão.

+75% de precisão de arma, -100% de supressão de arma. Dura por 30 segundos.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
Passiva

Posições Preparadas

Todas as armas coletivas e posições fixas têm maior linha de mira e sofrem menos dano.

+7 de alcance de visão, -33% de dano sofrido.

Requires
Image for /icons/races/afrika_corps/abilities/prepared_positions.png}

Posições Preparadas

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Habilidade veterana
  • +10 vida
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 vida
  • +40% supressão de arma
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +20% de redução de dano
  • +20% projéteis adicionais por rajada
  • +20% precisão de arma

Loadout

mg34_hmg_ak1
mg34 hmg ak

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

25m

Far

45m

Core Stats

Accuracy

70.2%

51.8%

29.8%

Rounds per Minute

731.43

600

520.68

Penetration

1.3

1.2

1.1

Special Mechanics

Suppression Per Second

13.41

11

9.55

Damage Distribution Area

2.3×16

5.7×40

8.5×40

Incremental Target Radius

6

8

10

Timing

Burst Duration

6s

5s

4s

Time Between Bursts

0.75s

2.25s

2.75s

Reload Cycle

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/deploying.png}

Setup

3.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

3.16s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.12

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mp40_crew_ak3
mp40 crew ak

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

17m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

232.66

115.41

33.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

4.9×27.2

8.2×30

Timing

Burst Duration

1.597s

1.063s

0.427s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Accuracy

Burst Duration

Cooldown

Moving

×0.85

×0.38

×0.25

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.