Image for /icons/races/afrika_corps/vehicles/l6_40_flame_ak.png}
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

Tanque Leve Lança-chamas L6/40

Veículo leve. Bastante eficaz contra infantaria em coberturas ou estruturas.

dak faction icon

Stats

l6_40_flame_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

40

Frontal Armor

rear

25

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Melhoria de veteranice

Veteranos de Guerra de Longa Data

Os veículos podem ser melhorados com equipes veteranas concedendo os seguintes efeitos: \n• +25% de ganho de experiência Além de:\n• +1300 de experiência para veículos leves. \n• +1800 de experiência para veículos médios \n• +3500 de experiência para veículos pesados.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Veteranos de Guerra de Longa Data

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Grupo de Combate Forças de Elite

Abilities

Image for /icons/races/common/abilities/capture.png}
Passiva

Captura de Veículo

Aumenta a velocidade, taxa de rotação e permite que o veículo capture e recapture territórios.

+20% de velocidade e +15% de taxa de rotação.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Pacote de Sobrevivência

Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
Passiva

Coordenação de L6/40

Aumenta o desempenho em combate ao se aproximar de outro L6/40. O bônus não é cumulativo com múltiplos L6/40.

Aumenta a perfuração, velocidade e cadência de tiro.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/orders/command_hold_fire_off.png}
Desligar Ataque Automático

Cessar Fogo Desativado

Quando ativa, a unidade só vai confrontar o inimigo se receber uma ordem manual.

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensiva

Bombas de Fumaça

Ordena que a equipe lance bombas de fumaça na frente do veículo.

Fumaça bloqueia a visão por um curto período.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/afrika_corps/upgrades/smoke_survivability.png}

Pacote de Fumaça

Image for /icons/common/abilities/ability_german_detection_on.png}
Não

Furtividade: não

Use para habilitar Furtividade. O veículo deve estar fora de combate por pelo menos 6 segundos para poder ficar furtivo novamente.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Corrida Silenciosa

Stats

Costs
time_seconds

45

manpower

220

fuel

35

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
280

280

Upkeep per minute
manpower

7.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Habilidade veterana
  • +25% aceleração e desaceleração
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% precisão de arma
  • +25% cadência de tiro
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 vida
  • +25% dano
  • +20% velocidade

Loadout

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower l6 40 ak

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

326.04

326.04

326.04

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.8×12.4

3.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

4.5s

4.5s

4.5s

Time Between Bursts

2.125s

2.125s

2.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Accuracy

Burst Duration

Moving

×0.5

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×1.75

Folliage

×1000

Bunker

×20

×2

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2

8mm_coaxial_l6_40_ger1
8mm coaxial l6 40 ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Accuracy

70%

55%

35%

Rounds per Minute

165.42

174.88

221.63

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2.9×16

6×30

8.2×30

Incremental Target Radius

6

8

10

Timing

Burst Duration

0.938s

1.25s

2.5s

Time Between Bursts

1.375s

1.813s

2.625s

Reload Cycle

5.25s

5.313s

5.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 - 10 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.04

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.