Image for /icons/races/afrika_corps/vehicles/m13_40_ak.png}
Anti-infantaria / Antiveículo
Image for /icons/races/german/symbols/m13_40_ger.png}

Tanque de Comando Leve M13/40

Tanque leve eficaz contra infantaria e veículos. Pode danificar tanques ao flanquear.

dak faction icon

Stats

m13_40_command_ak

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

37.5

Frontal Armor

rear

25

Upgrades

Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}
Melhoria de veteranice

Veteranos de Guerra de Longa Data

Os veículos podem ser melhorados com equipes veteranas concedendo os seguintes efeitos: \n• +25% de ganho de experiência Além de:\n• +1300 de experiência para veículos leves. \n• +1800 de experiência para veículos médios \n• +3500 de experiência para veículos pesados.

Costs
time

30

manpower

100

Requires
Image for /icons/races/afrika_corps/abilities/long_war_veterans.png}

Veteranos de Guerra de Longa Data

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Grupo de Combate Forças de Elite

Abilities

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Quando ativa, aumenta a velocidade do veículo, cadência de tiro e torna a unidade mais difícil de ser atingida.

Ofensiva / Temporária

Costs
munition

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/self_repair.png}
Passiva

Kits de Reparos Emergenciais

A unidade reparará os danos lentamente quando estiver imóvel e fora de combate.

Restaura +6 de vida por segundo.

Requires
Image for /icons/races/afrika_corps/upgrades/emergency_repair_kits.png}

Kits de Reparos Emergenciais

Image for /icons/common/abilities/ability_german_blitzkrieg_assault_tiger.png}

Poder de Fogo Esmagador

Aumenta a cadência de tiro de todos os veículos próximos.

Ofensiva / Temporária

Costs
munition

50

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Image for /icons/common/abilities/ability_tracking.png}
Passiva

Liderança

O veículo de comando melhora a capacidade ofensiva de veículos próximos.

Aumenta o dano e perfuração.

Image for /icons/races/common/abilities/capture.png}
Passiva

Captura de Veículo

Aumenta a velocidade, taxa de rotação e permite que o veículo capture e recapture territórios.

+20% de velocidade e +15% de taxa de rotação.

Requires
Image for /icons/races/afrika_corps/upgrades/survival_package.png}

Pacote de Sobrevivência

Image for /icons/common/orders/command_hold_fire_off.png}
Desligar Ataque Automático

Cessar Fogo Desativado

Quando ativa, a unidade só vai confrontar o inimigo se receber uma ordem manual.

Image for /icons/races/afrika_corps/abilities/smoke_dischargers.png}
Defensiva

Bombas de Fumaça

Ordena que a equipe lance bombas de fumaça na frente do veículo.

Fumaça bloqueia a visão por um curto período.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/afrika_corps/upgrades/smoke_survivability.png}

Pacote de Fumaça

Image for /icons/common/abilities/ability_german_detection_on.png}
Não

Furtividade: não

Use para habilitar Furtividade. O veículo deve estar fora de combate por pelo menos 6 segundos para poder ficar furtivo novamente.

Requires
Image for /icons/common/abilities/ability_german_detection_on.png}

Corrida Silenciosa

Stats

Costs
time_seconds

45

manpower

320

fuel

45

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 7200

Loadout

47mm_cannone_da_47_32_ak1
47mm cannone da 47 32 ak

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

14.77

14.77

14.77

Penetration

75

65

60

Special Mechanics

Scatter Area

1.7×11

3.2×11

6.1×11

Scatter Offset

+1.4m

+1.4m

+1.4m

Timing

Refire Time

4.063s

4.063s

4.063s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

75

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.85

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

breda_38_hull_m13_40_ak1
breda 38 hull m13 40 ak

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

7m

Mid

20m

Far

40m

Core Stats

Accuracy

50%

45%

40%

Rounds per Minute

424.11

377.61

340.36

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

9.1×30

Incremental Target Radius

3

4

5

Timing

Burst Duration

3.5s

3.5s

3.5s

Time Between Bursts

2.324s

3.125s

3.924s

Reload Cycle

3.625s

3.875s

4.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

8 - 9 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mg34_coaxial_panzer_iii_ak1
mg34 coaxial panzer iii ak

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

35%

30%

17.5%

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Timing

Burst Duration

2.75s

2.75s

2.75s

Time Between Bursts

1.25s

2.063s

2.875s

Reload Cycle

3.875s

4.125s

4.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.