Image for /icons/races/german/team_weapons/aa_gun_20mm_german.png}
Image for /icons/races/german/symbols/aa_gun_20mm_ger.png}

Equipe de Canhão AA Flak 30

Bastante eficaz contra infantarias e veículos leves. Capaz de derrubar aeronaves. • Requer montagem para atacar. • Longo alcance. • Possível rebocar.

german faction icon

Stats

aa_gun_20mm_ger

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Melhoria passiva

Suprimentos Médicos

Permite que o esquadrão cure lentamente fora de combate.

Restaura +3.2 de vida por segundo.

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/tow_item.png}
Apoio / Selecione unidade capaz de rebocar

Transportar Arma Pesada

Ordena que a unidade coloque o esquadrão no transporte e acople a arma pesada à traseira do veículo.

Image for /icons/legacy/abilities/ability_west_german_disabling_shot.png}
Ofensiva / Selecione o veículo-alvo

Suprimir Veículo

Ordena que a equipe dispare à vista, reduzindo a mira e velocidade do alvo.

-50% de visão, -50% de velocidade, taxa de rotação e aceleração do alvo. Deflexões reduzem a penalidade de velocidade para -25%.

Image for /icons/legacy/abilities/ability_aef_volley_fire.png}
Ofensiva / Temporária

Fogo de Supressão

A equipe dispara um canhão Flak 20 mm em cadência máxima.

Causa alto dano de supressão. +50% de cadência de tiro em rajada, -50% de precisão.

Costs
munition

15

Stats

Costs
time_seconds

40

manpower

280

popcap

6

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105

525

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Habilidade veterana
  • +10 vida
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15 vida
  • +25% precisão de arma
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% de redução de dano
  • +25% projéteis adicionais por rajada
  • +33% dano de deflexão

Loadout

20mm_aa_gun_ger1
20mm aa gun ger

cannon burst - ballistic weapon

Near

Medium

Far

Distance

0

25

50

Accuracy

0.61

0.51

0.36

Rounds per Minute

131.75

131.75

131.75

Penetration

30

26

22

Scatter Area

0

4.4

17.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

50

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.25s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.75s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.75

1

2

Damage

12

8

4

4

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Aircraft

×1.25

×5.35

mp40_crew_ger3
mp40 crew ger

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

7

15

35

Accuracy

0.42

0.25

0.1

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Scatter Area

22.4

103

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.