vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
3.25
Acceleration
1
Deceleration
2
Rotation
20
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
heavy tank
frontal
440
side
300
rear
80
Melhora a unidade com uma metralhadora coaxial.
Aumenta o poder de fogo anti-infantaria.
50
Ordena que a equipe lance bombas de fumaça na frente do veículo.
Fumaça bloqueia a visão por um curto período.
25
Quando ativa, a unidade só vai confrontar o inimigo se receber uma ordem manual.
Enquanto esta unidade estiver viva, o ganho de combustível total é reduzido em -25%.
A espessa placa dianteira do King Tiger o torna incrivelmente resistente a fogo inimigo de assaltos diretos.
+25% de redução de dano de acertos à blindagem dianteira.
Proporciona a todas as metralhadoras, incluindo armas de topo, de casco e coaxiais, causarem supressão ao veículo selecionado temporariamente.
25
60
720
200
24
1300
36
XP: 3440
XP: 10320
XP: 20640
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
0
20
40
Accuracy
0.1
0.05
0.04
Rounds per Minute
8.97
8.97
8.97
Penetration
400
350
300
Scatter Area
0
20.6
40.1
Damage
240
Range
40
Traverse Speed
20
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.5
4.5
5
Damage
180
96
48
48
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.25
0.1
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.25
0.1
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
14°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.65
0.55
0.3
Rounds per Minute
255.48
324.37
374.91
Penetration
2.2
1.8
1.4
Scatter Area
22.4
167.6
246.1
Damage
5
Range
35
Traverse Speed
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.