team_weapons
Sight Range
35
Detection
10
Max Range
70
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
使小隊在脫離戰鬥時緩慢治療。
恢復+3.2每秒生命值。
30
35
醫療補給
精英部隊戰鬥群
啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。
50
340
11
29
5
450
350
11
XP: 1300
XP: 3900
XP: 7800
1at gun - ballistic weapon
Damage
160
Range
70m
Near
20m
Mid
45m
Far
70m
Core Stats
Accuracy
7.5%
4.5%
4%
Rounds per Minute
10.43
10.43
10.43
Penetration
280
180
140
Special Mechanics
Scatter Area
2.1×20
4.3×20
6.5×20
Scatter Offset
+4m
+4m
+4m
Timing
Refire Time
5.75s
5.75s
5.75s
Aim Time
0.125s
Traverse Speed
18
Arc
80°
Setup
2.4s
Teardown
2.6s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.5
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3smg - small arms
Damage
2
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
42%
25%
10%
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Special Mechanics
Damage Distribution Area
2×11.2
4.3×24
8.2×30
Timing
Burst Duration
1.5s
0.594s
0.375s
Time Between Bursts
1.347s
2.633s
3.938s
Reload Cycle
3.277s
3.752s
3.839s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.